+3 Morale: +30% to Attack and Defense, and crit chance is increased by 40%. +2 Morale: +20% to Attack and Defense, and crit chance is increased by 30%. +1 Morale: +10% to Attack and Defense, and crit chance is increased by 20%. 1 Morale: -20% to Attack and Defense, and crit chance is reduced by 25%. 2 Morale: -35% to Attack and Defense, and crit chance is halved. 3 Morale or worse: -50% to Attack and Defense, and crit chance is 0. Morale still operates in seven tiers, but now its effects go like this: Some changed number points for general illumination: ![]() As such, if you do play the base campaign, you may find that my analysis is inconsistent with your experience -Favorite Enemy being a kind of Human racial trait, for example, is not in the base campaign. ![]() Simple as that.Īs previously stated, I'm going by Orcs on the March for everything, and mostly not bothering to note the differences between it and base Armored Princess. A crit is simply always 150% of maximum damage -if your highest damage roll against a target is 200 damage, you do 300 damage on a crit. As such, it's not worth paying significant attention to it, not even if you're eg trying to stack crit boosters in hopes of getting to 100%.Ĭrit damage itself has been overhauled so that your current Rage no longer factors into the damage amount. Just like in The Legend, the values always stay in a very low range that cannot be counted on, bar assorted Abilities and the occasional Talent, many of which make the base number entirely irrelevant. ![]() Although Armored Princess now displays crit chance in the interface, I'm still not incorporating it into my listings.
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