It looks nothing like the cool, pastel colors of Alto’s Adventure, again underlining the fundamental differences between the games despite the shared teams. When Where Cards Fall was announced in March, its sole accompaniment was a picture of a a house that was starkly outlined by shadow and hovering in space. Rosenthal describes it as a “bittersweet memory of adolescence”: it’s a far cry from hostile, but there’s something unnerving about it all the same. Unlike Alto’s Adventure, Where Cards Fall is narrative-based, and you can interact with its characters through the process of building and deconstructing the houses of cards. Rosenthal’s studio The Game Band is developing, while Snowman are chipping in in areas like art and design. According to collaborating designer Sam Rosenthal in conversation with The Verge, the game is based on the collapse and rebuilding of a house of cards, which has inspired him since his college days.
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